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I've already poured many hours into this project so I figured it is time to start a worklog to keep track of my progress! My original hope was to submit this as part of the 2024 Summer Contest, but my procrastination got in the way and I failed to register before the cutoff date. Anyhow... I'm continuing forward with this project as a challenge for myself to learn new tools/skills. With that, I introduce to you all....
Mylar
I am in no way an expert in Fusion 360, so it took me forever to get to this point. I watched a ton of videos on how to model controllers in Fusion 360 which was my starting point for this project:
Using the Dreamcast Controller 3d scans by Wesk, I managed to freeform a shape using the scans as a reference. It's not perfect by any means, but I felt like it was good enough to continue forward.
After a lot of tedious work, failures, redos, crying, and swearing.... I got the controller shelled and button holes cut out.
Next up was checking for fitment to ensure I could make some custom PCBs fit with the buttons and OEM trigger assemblies:
Success! After a few iterations and prints I managed to get the assembly feeling pretty good so I felt confident in creating the PCBs for the controllers:
The plan is to use the hall effect TMR PS5 joystick along with the Hall effect trigger assemblies from an OEM Dreamcast controller. I will also be using Yveltalgriffin's MaplePad to handle the VMU emulation and controller settings (https://github.com/mackieks/MaplePad)
Mylar
I am in no way an expert in Fusion 360, so it took me forever to get to this point. I watched a ton of videos on how to model controllers in Fusion 360 which was my starting point for this project:
Using the Dreamcast Controller 3d scans by Wesk, I managed to freeform a shape using the scans as a reference. It's not perfect by any means, but I felt like it was good enough to continue forward.
After a lot of tedious work, failures, redos, crying, and swearing.... I got the controller shelled and button holes cut out.
Next up was checking for fitment to ensure I could make some custom PCBs fit with the buttons and OEM trigger assemblies:
Success! After a few iterations and prints I managed to get the assembly feeling pretty good so I felt confident in creating the PCBs for the controllers:
The plan is to use the hall effect TMR PS5 joystick along with the Hall effect trigger assemblies from an OEM Dreamcast controller. I will also be using Yveltalgriffin's MaplePad to handle the VMU emulation and controller settings (https://github.com/mackieks/MaplePad)
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