Well, I guess it's time to post my first thread on BitBuilt. I've lurked for a while, but haven't really interacted on the forums
I've had this idea for a while, but never got around to implementing it. After feeling like I'm getting back into gaming, I can't help but feel like I want to use certain controllers, but am limited to others for features. Namely, I currently use a Switch Pro Controller for it's Gyro aim, except there's an issue, the Switch Pro Controller... kinda sucks...
Don't get me wrong, it's nice, but everyone already knows the D-PAD is bad, and personally the face buttons are oddly flat and mushy. Somehow it's a downgrade from the Wii U Pro Controller in terms of ergonomics
This project is a project attempting to make a Wii U Pro Controller, with the (important) features of a Switch Pro Controller. Taking inspiration from Xenoblade Chronicles X (sometimes called Xenoblade Chronicles Cross), it is an attempt to "cross" the two controllers into one Pro Controller.
I plan on attempting to post all my findings/files to a github here: https://github.com/LegoRocket/Pro-Controller-X - in theory, it should be my first project designed to be open source from the start
Currently the next few weeks are a bit busy for me, but I hope to be able to reverse engineer the 8bitdo Lite 2 controller and fit it into a Wii U Pro controller shell, I figure I should be able to get it done in 5 months
I've had this idea for a while, but never got around to implementing it. After feeling like I'm getting back into gaming, I can't help but feel like I want to use certain controllers, but am limited to others for features. Namely, I currently use a Switch Pro Controller for it's Gyro aim, except there's an issue, the Switch Pro Controller... kinda sucks...
Don't get me wrong, it's nice, but everyone already knows the D-PAD is bad, and personally the face buttons are oddly flat and mushy. Somehow it's a downgrade from the Wii U Pro Controller in terms of ergonomics
This project is a project attempting to make a Wii U Pro Controller, with the (important) features of a Switch Pro Controller. Taking inspiration from Xenoblade Chronicles X (sometimes called Xenoblade Chronicles Cross), it is an attempt to "cross" the two controllers into one Pro Controller.
I plan on attempting to post all my findings/files to a github here: https://github.com/LegoRocket/Pro-Controller-X - in theory, it should be my first project designed to be open source from the start
Currently the next few weeks are a bit busy for me, but I hope to be able to reverse engineer the 8bitdo Lite 2 controller and fit it into a Wii U Pro controller shell, I figure I should be able to get it done in 5 months