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When a Gameboy, Nintendo Switch, and a Nintendo Wii love eachother very much...
It took me way too long to make this post but @supertazon has kept telling me to do this, so here we are!
Presenting: The DMGBoy HDMI! This was quite the undertaking and required a lot of learning new software. I need to learn Fusion, but for the time being I made all of the modifications in TinkerCAD. This version of the G-Boy is based on @Dustin's G-Boy Revision, but also includes a Screen Lens, Volume Wheel, Screen Navigation Switch, HDMI Output, USB passthrough for Gamecube Controllers, and more!
The screen lens really adds to the overall aesthetic - I hope the iterations I've made give people more options for how they go about their project! I've included a new retainer bracket for the 480p IPS that requires hot gluing the driver board to the screen: it makes the screen area low-profile for extra clearance.
The video output is done through using Electron Shepherd's VGA to HDMI adapter, with their VGA Switch enabling auto switching between the internal screen and the external screen via HDMI Hotplug detect.
The ports on the top look a bit janky, especially as I had to use superglue at one point to mount the USB port for the GCC passthrough :')
Features:
- HDMI Output with automatic switching
- Gamecube controller dock with BlueRetro integration
- Volume wheel
- Screen navigation wheel
- Screen Lens
- Bluetooth relocation, MX relocation
I've included a version of the shell without the HDMI port as an attachment to this post. This is because it's not properly reinforced and quite janky so needs futher refinement in Version 2 of this which is coming... someday.
A big thank you to everyone who has contributed to the G-Boy, and an especially big thank you to @supertazon for the constant encouragement and sourcing the screen lens in the first place!
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